RED ALERT GAME GUIDE


Allied Missions
Soviet Missions



ALLIED MISSIONS


Mission 1

Shoot the infantry who charge your position. When Tanya makes an airdrop, kill all the infantry with her that you can. Set a C4 charge on one of the power plants. If you shoot the infantry surrounding the tech center, Einstein will emerge. Direct him to the helicopter and you're outta here.

Mission 2

Move packs of infantry to the south, south west, and north-west of your construction yard to defend against enemy troops. You get reinforcements each time you construct a major building. The kind of base you build is important, because you have to use the base you build now in a future mission. Build two pillboxes up by the ore field in the north, and another two pillboxes in the south and west of your base. Group your vehicles together and follow the road south. Use concentrated fire in killing the opposition, and kill the grenadiers first. You'll find the enemy ore truck in the south west corner. If you destroy it, the enemy won't have enough money to make any more reinforcements. Move your pack of Jeeps into the enemy base. Kill the grenadiers, infantry, and dogs then get back on the road and continue your trek north to kill the units guarding the pass. Afterwards, go back to the enemy base and destroy the buildings. Your convoy will automatically arrive when all of the opposition is killed or destroyed.

Mission 3

Immediately tell the medic being shot to move north. Send Tanya down to kill the enemy soldier attacking him, then shoot any soldiers trying to kill Tanya. Tanya will never fire a weapon in defense of herself, but as long as you keep squeezing her trigger finger, she'll keep firing. Heal her with the medic if she's damaged. Move to the west, and curve south, shooting the enemy along the way. If you can land an artillery shell on the transport that drops off the troops, you can wipe them out en masse. Keep trekking southwards until you get to the enemy base. Let Tanya pick off the soldiers one by one as your artillery pounds the flame turret. This base here is not your objective, so you just want to kill all the enemy infantry. Move east around the base, and swing northwards. Shoot any barrels you see. A V2 rocket launcher will take a pot-shot at you, but probably miss. Shoot the barrels nearby to take it out. Take out the first bridge. There are enemy soldiers hiding behind the trees, so proceed carefully. Shoot the barrels by the bridge at the top of the screen and you'll destroy it. If Tanya gets herself stuck on an island, your artillery unit can destroy any bridges that remain.

Mission 4

This mission takes place on the same map as your second mission, and you'll start out with whatever units and structures you had leftover from that mission. Constructing a radar dome will give you a better picture of what's going on. Put up a weapons factory. You're going to churn out at least a dozen light tanks. There's a pass up north you should mine heavily. The enemy has air support. If you place rocket infantry to the north-west of the buildings they are strafing, you'll take them down. Send you horde of light tanks to the top of the screen where the Soviet's are gather ore. If you can take out the ore truck with shots fired from below the plateau, do so. If not, you'll have to swing around the corner, past their base and get right into their ore deposit to take out that ore truck. If you don't kill this ore truck, the Soviets will keep throwing their armor at you. You've got a dozen tanks in this field of ore. After the ore truck is dead, shoot at the attacking tanks using the focused fire tactic, and squish the infantrymen. Then destroy the refinery, and the flame turrets. Send your jeeps up to the enemy base to help kill the infantry. Enemy resistance from this point on is minimal, and you won't have difficulty mopping up.

Mission 5

To get the spy past the guard dogs, you need patience. The patrols will change position every so often, and you'll need to observe them for a minute before you make your move. Get the spy into the weapons factory, and you'll hijack a truck. The truck will drop you off by the prison compound. Get the spy into the prison to release Tanya. Tanya has to take out all the SAM sites before her rescue chopper can come in. Take out the two SAM sites on the peninsula, then run upwards into the base compound. Kill the soldiers who are in your way. While you're in the base compound, demolish the airfields and shoot any barrels you find. When all four SAM sites are gone, the chopper will pick Tanya up. You'll get some reinforcements at the top of the map. You want to use your engineers to capture the construction yard, weapons factory, and barracks. Remember that engineers can only capture buildings that are down to 25 percent health. Once you have a refinery going, crank out some tanks. Wait until you've built up enough tanks to deal with the enemy's reinforcements before you attack the enemy ore truck, but don't wait too long. Construct V2 rocket launchers to take out enemy base defenses from a safe distance. Allowed to pass unmolested, your tanks will wreck havoc upon the enemy. Kill everyone and everything. The mission won't end if you let anyone live.

Mission 6

Deploy your MCV where it lands. Get a power plant and barracks up straight away, followed by a refinery. The enemy will send troops and tanks from the south. Your only anti-tank weapons at this time are your rocket infantry. Build a pillbox to act as sponge for enemy fire while your rifle and rocket units work on the enemy units themselves. Your rocket units will also handle any enemy aircraft that try to strafe your base. Crank out some medium tanks and attack the base in the south. Capture the barracks with an engineer, and infiltrate the radar dome with a spy. Now you can see what the enemy is doing. Build a naval yard by the barracks you captured. Block your coastline with tanks to prevent the enemy from landing troops on your island. Get a spy into the enemy subpen, and get another one into one of the tech centers. It's easiest if you land them on the craggy piece of land that juts out before their Tesla coil. The next stage of the mission is destroying all enemy units and buildings. Land 30 medium tanks in the north and slowly work your way down, destroying all the enemy units. The computer will sell all the buildings at the last moment, and a horde of tanks and V2 launchers will erupt from the south.

Mission 7

A combat situation arises immediately. Kill those troopers with your jeep and tanks. Deploy the MCV, and set up your base. Scout the ore fields to the east and south with the jeep. Build a pillbox to help kill enemy troopers. Build another refinery. Make some medium tanks. Build rocket infantry to combat enemy airpower. Put a permanent AA gun in the north of your base. Also put rocket infantry where the ore truck travels so you can shoot down marauding MiGs. Your first objective is to capture the radar dome in the south. A handful of tanks and an engineer will do it. You can sell the radar dome after it's been captured. The key to finishing the second objective is to destroy the enemy ore trucks and starve your opponent of cash. The only way to do this is to use your minelayers to lay thick fields of mines. Once the ore trucks are gone, you can mass as big a force as you want to destroy the enemy subpens.

Mission 8

Move the two destroyers by your power stations. Train five rocket infantry. You need to get your MCV into the base where your construction yard will be better protected, and where you can put your mine layers to good use. Clear the pass of enemy tanks using focused fire, and move all your remaining vehicles into the base. Plop the construction yard down somewhere inside. Replace the destroyed advanced power plant. Stick an AA Gun in a corner. Lay solid minefields on the road outside your northern entrance and in the pass that faces your easternmost entrance. Construct a camouflaged pillbox next to one of the northern turrets. Build several light tanks, and line the open areas of coastline with them to block the enemy from landing ground forces. Keep those minelayers busy replacing detonated mines!

Mission 9

Build the base by the ore deposit to the east. Build fifteen rocket infantry, and place them in groups of five by the north shore. Build light tanks, and block the beaches the enemy uses for its invasion attempts. Put a spy and an APC into a transport, and carry the them to the top- right corner of the screen. Land the spy on the beach, and move him across the bridge, into the enemy base. Once there, inter the headquarters building, and free the defector, Kosygin. A bunch of dogs will appear. Keep Kosygin north of the headquarters building for now, and wait for all the dogs to "settle". Land the APC, and command it to run over the dog that parked itself by the top Tesla coil. With the dog gone, Kosygin can safely pass by the buildings, run over the bridge, and get to the transport. Your mission ends once you transport him back to your base.

Mission 10

Deploy the MCV in the protected area to the east. Scout with your light tanks and run away from superior forces. The enemy armor is too strong for you to defeat, so don't plan on too many tank battles. Build a tech center to see where everything is. Observe the enemy ore trucks, and mine what ore deposits you can. If the ore trucks are gathering ore from a field behind enemy lines, build five helipads and go after those ore trucks. It will take two sorties to destroy each truck. Without ore trucks, the enemy will leave you be. Concentrate on gathering ore and building a massive horde of medium tanks. Pick off what units you can from the air. The enemy infantry is only an annoyance, and annoyances are quickly cleared with a couple pillboxes. Build rocket infantry for air defense, and place two AA guns in the northern part of your base. Focus your fire on the nearby Tesla coils before attacking the tanks. When you've destroyed a large portion of the base, Stalin will launch the missiles. Run a group of engineers up to the control center in an APC and capture it.

Mission 11

You are deep inside the control center, the clock is ticking, and you have very limited resources. Move your units south until you hit the mammoth tanks. Send your spy south towards the "exit", and Tanya will appear. With Tanya as your point, explore the passages. Take Tanya and an engineer north and east. Kill the soldiers, disable the first control center. Go west, and do the same to the second control center. Head north until you see the flame turret. Heal Tanya to full health, then set a demolition charge on the flame turret. Heal Tanya again, afterwards. North of the flame turret is the third control center. Disable it with an engineer, and head all the way east and north, and disable the final control center.

Mission 12

At the start you'll have two MCVs. Deploy both of them. Get your base up and running, and build two refineries early on. Explore with one of your light tanks. There's a mammoth tank patrol to the east and north Make note of their resting locations, and mine them. Get a tech center up to see where the enemy ore truck is. Build six helipads and destroy the ore truck. Use rocket infantry as anti-aircraft batteries. Assault the base with a task force of medium tanks. Don't destroy the subpen; infiltrate it with a spy since we need a sonar pulse. Capture the construction yard and weapons factory. The enemy base on the other side of the river will start construction. Destroy their ore trucks with your helicopters. Make some V2 rocket launchers to take out the Tesla coils on the island. Break a whole in the concrete wall on the coastal side of the base, and send your tanks through to the northern section of your land mass and destroy the power stations. Create a naval yard and make a transport. If submarines attack the naval yard, destroy them with V2 rocket launchers and helicopters. Land V2 rocket launchers on the Tesla coil island and get rid of the SAM sites. Fire the sonar pulse. The V2 rocket launcher should take out some of the submarines nearby. To get the others, use your transport as a decoy to make the subs surface, and blast them from the sky with helicopters. Friendly naval power will arrive and if you've destroyed all the subs, your mission will be accomplished.

Mission 13

Deploy the MCV near where you land. Stick a camo pillbox as far to the north-east of your base as you can. Use the jeep to scout to the east. When you see the mammoth tank, turn around. Scout east, and north, shooting any dogs you come across. Retreat at the first sign of enemy armor. A mammoth tank will move towards your base, followed by a civilian. Shoot the civilian before it drops a signal flare. The mammoth tank will go invulnerable, and try to attack your ore trucks. Drive the trucks around in circles until the invulnerability wears off, and then kill the mammoth with your medium and light tanks. Expand your base, and put camo pillboxes in your extreme corners. Push the spy north through the center, and follow the river crossing east past the Tesla coil into the enemy base. Follow the coastline and infiltrate the enemy subpen. When your GPS satellite goes up, you'll see two bases, one on the left, and one on the right. The base on the right has an ore truck that is using a northern ore deposit. Send six Longbow helicopters after the ore truck and destroy it. Mine the road that leads through the village. The enemy will almost always use roads, and if you can kill those mammoth tanks with mines before it has a chance to go invulnerable, more power to you. Now, the base on the left side will start ore refining. To avoid the SAM fire when attacking the trucks, send your helicopters to a place near the west edge of the map before commanding them to attack. With those ore trucks out of action, the computer will stop building things, and you can finish the mission by sniping at your targets with helicopters to weaken their base defenses so you can roll in your engineer-laden APCs and tanks.

Mission 14

Your top units are Group A, and your bottom units are Group B. Move Group A engineers to the control panel to destroy a flame turret. Move Group B to the east, and kill everyone there. Move Group B further east, and use the control panel to destroy the northern turret. Move Group A east past the tanks. If you have trouble killing the enemy infantry, remember to group your riflemen in groups of five. Follow the riflemen with the medic, and heal the soldiers while they fight. Let the enemy come to you; riflemen can't shoot on the move. Go north through the passageway; the first generator is here. Head back out and east, where there's another turret control panel to disable. Backtrack a bit with Group B, and advance south. There's a grenadier at the generator controls. Rush him with rifle infantry. When your engineer sets a charge on the generator, you'll get some more rifle infantry as reinforcements. Move Group B east until you hit another room with a generator. Set a charge on this one, and continue east until you reach big room with flame turrets and several control panels. The center control panel takes out the north-west turret. The north- west panel takes out the center turret. With good timing, you can send a single engineer to do both of these without getting hurt. The south-west panel is a generator, but you can't get to it safely just yet. Instead, move Group B up to Group A, and make a new team consisting of five rifle infantry, two doctors, and one engineer. Move the team east to another generator, then south and west. You'll be back at the central hub. Kill all the infantry now that you have two medics helping out with the healing. Head south. A very small computer is in the west wall. Place an engineer here to activate the turret control. Head west from the V2 room, and kill the flame thrower and the dog by shooting the barrels. Two control panels on the wall disable turrets, and the one in the room to the west itself is another generator. There are two generators left in the central hub. Disable both of them. If the flame turrets are still up, don't worry. The engineers will get to the control panels before dying. Take the lower right passage. Move all your units inside. Move your spy into the room with all the units. Something strange will happen! All the bad guys will ignore your men and run out of the room! Move your engineers east, and reprogram the last generator computer.

Mission 15

Move Tanya and the thieves down to protect them from the barrel explosion, then move them up to protect them from the other barrel explosion. Shoot all the infantry while you move west. When you hit the coast, move north into the base. Destroy the small power stations. Shoot at the delivery van with Tanya's pistol. If it runs away, go back south the way you came and cut it off and the river crossing. Shoot at it some more, and it will explode, revealing a crate full of money. Don't pick it up yet. Go back up, and destroy the large power plants. Move the thieves into the ore silos and steal their money. Reinforcements will arrive. Deploy the MCV where you see the signal flare. Like in the previous missions, the Soviets will send invulnerable mammoth tanks at you. These tanks travel in a predictable path to get to your base, so by mining their paths, you'll pre-empt this particular threat. Rocket infantry will protect you from planes. Back them up with some AA guns around your power stations. Find the enemy ore truck once the GPS is launched. Build six helicopter pads, and destroy the ore truck. Without the ore truck, the enemy will stop sending units at you. When the ore truck of the southern base is destroyed, the eastern base will start sending out its trucks. Their ore fields have no SAM cover, so destroying them shouldn't be a problem. Construct a naval yard and build a cruiser. To extend your base to the water, build a chain of barracks building until you hit the coast. Put up some anti-air defenses by the naval yard. The chronosphere can move units from one place to another for a limited amount of time. Chronoshift the cruiser into the lake by the southern base, and tear their buildings to shreds. If the cruiser guns overshoot, force attack on a game square that is slightly above the building to correct it. Repeat until they give up and sell all the buildings. Next, chronoshift the cruiser into the small lake in the bottom left corner and shell the airstrips and power stations to the north. Send your helicopters on SAM site busting missions. You'll lose a helicopter in the process, but that's what money is for. With the SAM sites gone, you can destroy the power stations at your leisure to silence the Tesla coils, then your tank groups in for the kill.



SOVIET MISSIONS
Mission 1

The Allies store barrels full of petrol next to their buildings and units. Shoot all the barrels you see with your airplanes. A few friendly soldiers will drop in to assist. There's a heal-everyone crate under the church to the west. Move your men north, and as you explore more of the map, you'll find more barrels to shoot. Edge a few soldiers near the unexploded bridge. Shoot the barrels by the pillboxes to destroy them. The map will reveal more buildings and barrels. Blow up the other barrels. If your mission doesn't end, it's because you've left the civilians alive. Kill them all and destroy their buildings.

Mission 2

Shoot the stacks of barrels by the bridge. Build a refinery, aircraft, power plant, and barracks. Send one man to scout up north. It's okay if he gets killed by the jeep. Strafe the jeep with both aircraft. You'll notice that a rocket infantryman shoots at you. Next time you're up there, strafe him, too. Gather all your rifle infantry and organize them into two groups of equal size. Move south past the river crossing, and head past the ore deposits to the west. Always keep the two groups next to each other for defense. Inch your way one square at a time until you begin combat with the enemy. If a jeep appear mixed with the infantry, kill the rifle infantry first, the jeep second, and any rocket infantry last. The enemy ore truck will show up. Destroy it with concentrated rifle infantry fire. With the ore truck gone, the enemy won't have enough cash reserves to put up much of a fight. The turrets are best destroyed with concentrated rifle fire. The Yak aircraft is good for lightly armored buildings such as power plants and construction yards.

Mission 3

Kill the soldier defending the farmhouse and you'll get riflemen and grenadiers. Send a grenadier south to blow up a line of barrels to destroy the pillbox. Send the men south, killing enemy infantry. Move all the units west until you see the enemy village. Move the dogs back. Cluster the infantry in a counter ambush formation at the pass. Send a dog into the village, and immediately pull it back when computer starts the ambush. Kill them. The spy escapes up north. Move all your units half way east then north through the valley, killing the little men there. Get a grenadier to blow up all the barrels again. Move all units north, then into an attack formation where you can grenade the enemy soldiers one by one until they die. Move everyone west. blow up more barrels. Move everyone west, kill the spy. Mission complete.

Mission 4

We're going to do this one slightly differently. Move your units west until you get to the village. Deploy the MCV along the road that stretches to the bottom corner of the map. Build your base with a power plant first, followed by a barracks and a refinery. You're surrounded by minerals, and there's not much space to build buildings, but as you gather ore, the real estate will open up. Dogs make good border guards if you put them near your perimeter. They'll die in the crossfire if you mix them up with your normal infantry. Build an airstrip. Send a spy plane to an area at the very top of the screen, aligned vertically with the first river crossing, counting from the west. See that radar dome? You've got to take it out. When your paratroopers are ready, drop them next to the radar dome and destroy it. The one major strength of the Soviets is armor, so take advantage of it by building as many heavy tanks as you can afford. Send your armor north from the gap generator and destroy the ore truck and refinery. Stay out of reach of the turrets, but destroy any tanks and jeeps that you see. Destroy the weapons factory also. With unit production crippled, the enemy will lie still. Build more armor and finish them all off.

Mission 5

Set up your base just south of the road. Get a radar dome up as soon as you can. Scout to the north with one of your rifle infantry, and see if you can drag the bad guys down to your turf. Pump out some tanks. Move them into the ore fields in the north and destroy the enemy ore truck. Retreat back to your base where your infantry can help destroy the remaining "rescue" force. Build three V2 launchers, and use them to take out enemy turrets. Keep a squad of infantry close, and follow them with your tanks. Capture the Allied construction yard, and radar dome, but don't touch the refinery or any of the barrels. Build six airstrips and Yaks to go with them. Use the spy plane to reveal portions of the middle island. You're looking for the enemy refinery. When you find it, strafe it with your Yaks to destroy it. Pick off the units on the island one by one by air assault, or build a naval yard to bombard them from the coast with gunboats. If you do this, you'll need to get rid of the enemy destroyer cover with submarines. The mission ends when every last soldier on the middle island is dead.

Mission 6

Retreat to the west, and set up your base at the far edge of the map. Several waves of enemy rocket infantry and light tanks will attack. Counter them with rifle infantry and five or six heavy tanks. Send an APC into the base in the north to scout a little bit. Try to find the refinery. Build three airstrips, and make two strafing runs on the refinery to destroy it. Build three V2 launchers to remove enemy fortifications, and let your tanks and your infantry deal with the other enemy units. Capture the weapons factory and build another repair bay by it. Repair your tanks before fighting your way east. Cruisers will open fire on you as you reach the main island in the east. That's okay. Concentrate on getting rid of the tanks on the island. Move the convoy trucks through the path you cleared. Your mission ends when you get them on the island.

Mission 7

Run for it! Move all your men down the east passageway. When you reach the end, light the barrels and give them a taste of their own barbecue. Head past a guarded control room to the west, and turn south. There's a pillbox with a barrel fuse and a bunch of dogs wagging their tails. Light the barrels to free the pups from the pound. Split the dogs into four groups of roughly even size. Attack the control room guards and kill them all. Move a soldier onto the control panel plates to destroy the flame turrets. Head west, but stop before you get a bunch of barrels. A pair of rocket infantry will fire on the barrels, hoping to catch you in the blaze, but they will have no such luck. Unleash the dogs on them. Continue moving through the corridor, shooting the barrels you come across. It will widen up into a large area full of more barrels. Stand back. Chase after the enemy soldier and kill him. Move further towards the engineers and kill their lone guard. Move one engineer onto each computer terminal. Some flame turrets will pop out of the ground and fry the Allied intelligence team. Move your remaining engineer to the core computer terminal to end your mission.

Mission 8

This is a difficult mission. Quickly build a barracks and place it somewhere. The enemy will disperse. If a few still linger around, a couple rifle infantry will silence them. Construct a refinery. Build a war factory, and pump four or five heavy tanks. You'll get several shipments of infantry reinforcements. Put the flame infantry in front of the rifle infantry, and pay attention to that manufacturer's label that says "This side towards enemy". Explore the coastline with a transport. Ore is going to be a problem soon. First, deal with the civilians who keep popping flares to signal enemy transports by killing the civvies. Move your tanks north to the large ore fields. Destroy the mine layers before they lay mines, or you'll wish that you had later. Rush back down to your base and defend against marauding jeeps. Capture the tan enemy's power station and build a barracks and refinery up there. Roll out big numbers of heavy tanks and go after the enemy ore trucks. If you don't kill those ore trucks, it's impossible to win. Use hit and run tactics to slowly deplete the enemy reserve of vehicles. When it's time to assault the base, use the V2's to take out the turrets and pillboxes. Your mission will end when everything is destroyed.

Mission 9

Destroy all enemy units in your base and immediately repair all your damaged buildings. Send the ore truck south to mine gem deposits. Construct an advanced power plant. Construct a weapons factory. Build two heavy tanks, and an engineer. You have to move quickly to capture an enemy base being established in the western portion of the map. Move your tank units and your engineer to the west. Capture the construction yard, and destroy the other buildings. The enemy will attempt to land on a strip of beach by your original base, accompanied by helicopters to destroy your Tesla coil. You can build Allied structures now, so build an AA gun by the Tesla Coil, and move your tank units to the beach to deal with the enemy land units. Later, an engineer laden APC will attempt to infiltrate your east base, and a group of helicopters will go for your west base. Be on the lookout for both of these. You can build an Allied barracks and make some rocket infantry to counter the air threat. With three refineries, you'll have enough income to build another weapons factory and produce a dozen heavy tanks. Drop paratroopers into the blackness at the west edge of the map, on the same line as your captured Allied construction yard. Move them north and expose the bridge. Advance northwards from your western base and destroy the armor. Park your two mammoth tanks at the start of the bridge. Move your group of heavy tanks east until you hit a clump of pine trees. There's an isthmus here. It's heavily mined, so advance your tanks one square at a time, shooting the square ahead of each tank to destroy any mines that might be there. An Allied cruiser will open fire on the tanks. Luckily, it is so far away that it will miss, and its shots will destroy the Allied Force's own mines. Destroy any enemy tanks and artillery that attack your armor column. We want to flush the convoy truck out. Push through their base, without stopping to destroy their turrets. The convoy truck will panic and leave. That's what we want. Pursue it with your heavy tanks. The convoy truck will eventually make it down to the bridge where we parked our mammoth tanks and paratrooper infantry. Your mission will end five seconds later.

Mission 10

Destroy the enemy tanks with concentrated tank fire. The convoy trucks will always follow the closest unit. Since we want them to be safe, leave one tank behind as a shepherd to keep the flock out of trouble. Kill rifle infantry with Yaks. Kill rocket infantry by running over them with your tanks. Kill other vehicles by picking on them with concentrated tank fire. Kill AA guns with tanks. Kill turrets with MiGs. Kill ships with a combination of MiGs and tanks. Destroy barrels with anything that is convenient. Use the spy plane to uncover your surroundings screen by screen. If you lose a Yak, replace it with a MiG. Two Yaks and three MiGs seems to work best on this level. Shoot the barrels by the radar dome to destroy the AA gun, then destroy the turret from the air. Proceed west through the trees, and squish the rocket infantry who attempt to ambush you. Keep heading west until you see an AA gun on a plateau. Destroy it, and head south past the barrels. Don't stop to fire at the turret. Once in the clearing to the south, destroy the southern AA gun. Shoot the barrels leading up to the central AA gun to destroy it. Three friendly engineers will airdrop. Move them to the enemy base and capture the repair bay and the construction yard. Destroy the ship to the south, and destroy the ship in the north You can now repair your aircraft without fear of being shot down. Keep going west. Destroy the barrels on the southern plateau. Use a Yak to destroy the barrels on the northern plateau. Continue west. Destroy the tank, squish over the rocket infantry. Blow a hole through the concrete barrier. If you now move your "shepherd" tank to the far west, the convoy will follow. The mission will end when the convoy trucks make it to the western edge of the map.

Mission 11

Make landfall slight to the north-west of your starting position. Build a refinery and weapons factory right away. You need some heavy tanks for protection. Move your subs east. From time to time, a cruiser will pop up in the eastern sea, and the subs will take it out. Use your leftover transport to scout the contours of your island. If you don't stop, you can map out almost all of the islands despite the massive Allied naval power. When you have four heavy tanks, send one of them east to scout past the bridges. In the ore fields north of the bridge is a minelayer that you should destroy quickly. Some enemy tanks will invade your beach, but the three heavy tanks you left behind can contain them without any problem. To safely cross the bridges without getting them blown to hell, you need to destroy the cruiser in the east. This can only be done with airpower. Three MiGs will kill the cruiser in a short period of time. Build two subpens. Place one past your north shore, and the other one past your south. Create a wolfpack of five or six submarines in the north, and replace any subs you lose in the south. Destroy the Allied sea power in the channel, culminating in the destruction of their shipyard in the bay. There is a crate worth 2000 credits on the island in the north-west. You can drop some paratroopers to get it if you need it, but because you need to get rid of the enemy navy, you might as well destroy their northern fleet with your submarine pack. Any enemy transports you see can be destroyed by your MiGs. Use a combination of helicopters and MiGs to kill the enemy defenses around the only approachable beach head. The pass is heavily mined, so destroy them with helicopters by firing at random squares. Begin destroying AA-guns, starting from the west. Three MiGs will destroy one gun emplacement without losing aircraft. With the gun emplacements gone, strafe the rocket infantry with your Hind helicopters, then knock out their power stations. Destroy whatever you can from the air. Land some heavy tanks. The bridge may blow up. Route your units through the narrow gap east to avoid the heavy minefield in the west pass. Destroy all units and buildings. If your mission doesn't end after you've destroyed everything in sight, you missed some of those camouflaged pillboxes hidden behind clumps of trees.

Mission 12

Save the V2 rocket launcher at all costs. Kill the enemy vehicles with your armor, and destroy the turrets with the V2 launcher. Set up your base. To begin with, put up a weapons factory, barracks, and a repair bay. Send some of your leftover grenadiers exploring. If one of them attracts the attention of an enemy helicopter, lead it to the mammoth tank. Snipe at the tanks and men in the southern valley with the V2. Make some heavy tanks. Watch out for a chopper landing in the northern area of the base at the same time of an enemy tank attack. Your V2 can take out the chopper, and your armor can deal with the tanks. A thief incursion is possible at this point. Kill them with the mammoth. Move your tanks to the ore field just east of the base. Ambush the mine layer as the transport delivers it. Speaking of mines, there are some mines south and to the west of the ore field fencing. Kill all the tanks and men on this side of the island. Five tanks from the enemy base will attack under the shadow of a mobile gap generator. In combat, you'll catch glimpses of the enemy units. Remember to concentrate your fire, and you'll have no problem with this. Capture the Allied tech center in the south-west. You'll get a GPS map that will show everything. Take over the allied base in this sector using the V2's to remove gun emplacements, and using the tanks to project your might. Capture the weapons factory and construction yard, but only after you've sunk the cruisers. Hind choppers are best for this because they won't fly over AA on the other island. Drop some paratroopers over the power plants to silence the AA guns. Clean up the lake of naval units. Fill the transports with five mammoth tanks, five heavy tanks, three V2s, and two APCs loaded with engineers. Unload the transports on the south shore. When the beach head is secured, use the V2's to destroy all the turrets and pillboxes. Capture the three tech centers to complete your mission.

Mission 13

Destroy the enemy tanks. Deploy the MCV. Build a refinery, barracks, weapons factory, and repair bay. Train some grenadiers for base defense. Build three heavy tanks, and move your tank units south through the ravine. Destroy the tanks and artillery, and continue until you've gone to the very end. Turn back. Build another refinery. Construct a subpen and make enough subs to destroy the Allied ships in the bay farthest south. Send a transport full of heavy tanks right up the bay, and destroy the radar dome and the power plants, including those on the top of the cliffs. Charge the enemy camp with six or seven tanks, with the aim of destroying the center radar dome. Drop paratroopers nearby to assist. Curve your tanks northward and remove another radar dome. Construct a new armor column. The enemy will have run out of nearby ore, and will send the ore trucks farther north. Destroy the trucks with some tanks, and then destroy the enemy's weapon factory. If you don't, you'll be up to your ears in enemy tanks and artillery. Send ten tanks all the way north, and then west. Cross the bridge and do not stop for anything! Carry on south through the enemy camp, past the ore fields. There is one more radar dome you need to take out. Do it. The chronosphere is south of those cliffs. Don't send a spy plane over there, however, because the Allied units will try to destroy the chronosphere. Make a large group of tanks to clean a path for your engineers, and capture the chronosphere. When I did this, I heard EVA say, "Objective reached." A split second later, our mission failed. I don't know if this is a bug, but there's another way to complete the mission. Instead of capturing the chronosphere, capture the barracks to the north-west of it. Build a large group of rocket infantry and destroy the helicopters that attack the chronosphere. Keep some tanks and infantry down there to keep the chronosphere safe. Systematically destroy every Allied vehicle, structure, infantryman, and ship. Regardless of your originally assigned mission, you'll see the words "Mission Successful" when the last Allied unit is killed.

Mission 14

There are several mines in the area, so only move your units straight up and down, and not to the east or the west. Concentrate fire on the light tanks, artillery, then medium tanks. Deploy your MCV. You can check for mines in the vicinity of your base by constructing a building, and moving the white placement markers around your perimeter. If a square within your placement marker turns red for no apparent reason, there is a mine under that square. Group your mammoth tanks together as an air defense system. Destroy the other enemy units using your heavy tanks. Don't wander into the mines. Defeat the Allied vehicles that approach from the south and from the west. Destroy the turrets guarding the bridge north of your base with V2 rockets. Get a weapons factory and repair bay quickly, and create tank units. Scatter two or three SAM sites around your base. The Allies will make constant landings at certain points on your shore. Block their landing sites with heavy tanks. Scout the rest of your land mass with a heavy tank. Construct a subpen and build a wolfpack of submarines and a transport. Scout the eastern contours of your island. Some cruisers will open fire on your base. Build an airfield in the north-eastern corner of your base as a cruiser fire sponge. Sink the cruiser with your wolfpack. If the cruiser is close enough to shore, V2 rockets will also work well. Take your wolf pack north, and destroy any other naval units, the naval yard and a large section of bridge. The enemy ore trucks will start coming down to your island to gather ore. The loss of their ore trucks will be the deathblow to the Allies, so take them out any way you can. For best results, place your mammoth tanks in the middle of the ore patch and wait for the trucks. The Allies will end up sending six or seven trucks, so be prepared to wait a while before they run out of money. Run a large group of heavy tanks up the bridge north of your base. Concentrate your fire on the turrets, and try to squish the rocket infantry. Take out the power plants. Run more heavy tanks up the western side of the island and take out the power plants, but leave the AA guns and construction yard intact. Time to assault the base. The enemy helicopters are painful, but the base lacks AA guns in the west part of the base. Send an infantry squishing heavy tank up into the base from the western side. Render it invulnerable using the Iron Curtain, and run over the rocket infantry. If you're lucky, the cruisers will end up destroying much of their own forces. To take out the cruisers, take out their destroyer escorts from land. The channel is narrow enough for several heavy tanks to get good shots at the destroyers. Then, the cruisers can be sunk by either MiG or Hind helicopter. Put 10 heavy tanks and 5 V2 launchers into transports. Send them north through the east channel, and make landfall on the strip of beach. Move the V2s north to the very edge of the cliff, and destroy more power plants. Move west, eliminating everything you can see until the very last Allied unit and structure is gone.




Back



Copyright 2002, Sunrise Studio, All Rights Reserved.

<script language="JavaScript">document.write("<no" + "script>")</script> </HTML>